30/07/2008
What Makes Us Feel Good Rather Than What Benefits the Audience
Trent Gilliss
Brendan and Jeff both articulated a challenging question that gets to the heart of the matter regarding digital technology and applications. Do we get caught up in creating really cool applications that don’t engage the audience for how much developing the game/tool/app really cost? Is this what the audience considers really fun and learning? Do we do things that are too high-minded? Are we afraid of being popular?
Text posted at 14:02